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[Guide] Gameplay Mechanics

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[Guide] Gameplay Mechanics  Empty [Guide] Gameplay Mechanics

Post by Ultima on Wed May 03, 2017 3:25 pm

Legacy Quest: Rise of Heroes

[Guide] Gameplay Mechanics 

This game is a turn-based strategy involving tiles orientation, elements and terrain.

[Guide] Gameplay Mechanics  CSjq0oB

The Elements:

Scissor > Paper > Stone > Scissor

Having the advantage let your heroes do extra 35% damage and take 25% reduced damage

Tiles Orientation/Direction

Attacking from behind allows your hero to deal 15% more damage.

Attacking from a raised tile allows your hero to deal 20% more damage.

Doing "Combo" Attacks 

This happens when your hero does a skill on the enemy, if the enemy is within the normal attack (1st skill) range of your nearby heroes, your nearby heroes will join in and do a "Combo" attack for extra damage.

There is no limit to the amount of combo that can be carried out, as long as the enemy is within strike range of your allied heroes, the allied heroes will join in for combo attacks.

Using Mercenary

In combat, we are allowed to switch out our heroes for a mercenary ("Friend Hero") that will fight for you for 2 turns.

During these 2 turns, your hero will recover HP and all debuffs will be removed.

However, this can only be used once per battle.

To select your mercenary for your friends to use, go to expedition menu and click mercenary  Smile


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Join date : 2017-04-27

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